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The shift in narrative feels a little odd at first, but quickly falls into an engaging harmony. You can play each story uninterrupted, but I don’t recommend it. The player is allowed to swap between the two stories at will, which not only provides a nice avenue for escape when a puzzle stumps you, but also highlights the subtly similar threads. They’re both tales of young adults whose families don’t understand them, but their adventures are unique. Coming-of-age stories are as old as the hills, but Double Fine has made these two feel fresh. While the gameplay is smooth, the story is what makes Broken Age click. I wound up barreling through in one grinning gulp. You just have to bend your brain a bit.Īfter I installed the game, I decided to give it a whirl for an hour or so. I found Broken Age to be a comfortable, laid-back challenge. The whole point of an adventure game is to coax yourself into exploring strange and wonderful possibilities (Spoilery example: What are the practical applications of a holy tear gas canister after you’ve filled it with chum?). What good are puzzles if you don’t work for them? There’s no hint system available, but that, too, is right on the money. The only times the game made me grumble were during puzzles, which is how it should be. Tracing the cursor over the screen quickly reveals what can be clicked on. Useable items blend seamlessly into the storybook backgrounds, but are fairly easy to find. The inventory hides away neatly, and is never overfull.
BROKEN AGE ACT 2 REVIEW FREE
Instead, a clean, inviting world, free of distractions and overlays. Gone are the days of specifying whether you want to look at an item or actually use it. Broken Age has been carefully crafted to retain a familiar gameplay style without including the frustrations of old. But thankfully, classic doesn’t mean dated here. It’s got a classic design, no doubt - mellow pacing, low-impact dialogue trees, inventory items with mysterious uses, puzzles that require you to ponder and backtrack and click on everything. Broken Age falls somewhere between the two. On the opposite end, there’s Heroine’s Quest, about as old school as you can get without digging out your floppy disks. The Walking Dead: Season Two is fast, frantic, and nearly puzzle-free. On the one end, you’ve got The Walking Dead, which has put a lot of effort into paring down the traditional adventure game model. I’ve reviewed several adventure games in recent months, which create an interesting spectrum of comparison.
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My backer copy of Broken Age (Act 1) arrived at a neat time for me. I knew what I wanted when I supported this game: a smart, charming point-and-click with offbeat humor and wacky puzzles. It’s the product of a sixteen-year-old recipe, little changed but still a delight. Broken Age is not a reinvention of the wheel. Given the money that poured in and the hype that followed, I’m sure there are some who expect Double Fine’s long-awaited adventure game to bust genres and blow minds. Imagine a spacecraft built for the Teletubbies. The ship’s computer - who really wishes he’d call her “Mom” - designs simulated adventures for him, each more saccharine than the last. His navigational controls are squeaky toys. Trouble is, the ship hasn’t noticed that Shay has gotten older. He’s the sole inhabitant of a ship designed to keep him safe and happy. Meanwhile, space-traveling Shay is stuck in a rut. The fancy dress is okay, and she wants to make her family proud…but couldn’t she just kill the thing instead? Though being devoured by Mog Chothra is a great honor, intended sacrifice Vella is having second thoughts. The peace is kept through the Maidens’ Feast, in which the towns’ teenage girls are served up as monster snacks. Every fourteen years, this sweet-toothed hamlet and its neighboring towns are visited by Mog Chothra, a nasty Lovecraftian behemoth with an enormous appetite. Welcome to the quiet village of Sugar Bunting.